WELCOME
Welcome parents to another great year of Friday Night
Lights flag football. Our emphasis this year will be
focused on teaching the little guys the game of flag
football through the use of various drills mixed in with
a pre season scrimmage or two. While there will be some
running during the practice, our main goal will be to
make sure everyone has fun and EVERYONE carries the
ball. The same will be true in games.
Community
Friday Night Lights has enjoyed remarkable growth in
just three years. The fun and light atmosphere combined
with great food vendors (A new one each week) make for a
true community experience. Competition on the field is
combined with the all important “What’s for snack?”
which at this age is what they really remember at the
end of the day.
Practice
We will determine a practice time and location that fits
into everyone's schedule to the best of our ability. The
practice will be limited to a maximum of 90 minutes with
most practices being done by 7PM. We only get one
practice a week as a team so being on time and ready to
play is key to their individual development. Please be
certain that your player arrives five minutes early and
has a cold water/ Gatorade or similar and has already
gone to the bathroom and has their cleats on and tied
tightly. A properly fitting mouthpiece is a must on the
practice and game field at all times. I suggest you
start the season with 3-5 of them as they do
occasionally go missing!
Clinics/ Outside
training
There are a number of clinics coming up that will
provide a boost to your players and I highly suggest
they participate in these useful instructional events.
· TO
BE ANNOUNCED
GAMES
Games will be held at Oak Middle
School
on the field nearest the outdoor basketball courts.
Start times are currently scheduled to either be 5:30PM
or 6:30PM. Please arrive at least twenty minutes before
game time. If you will not be at a game or you are
running late, please call my cell phone as soon as
possible at 562 773 0552. Opening night will be February
20th. Our schedule will be posted on the FNL website:
www.losalfnl.com
RULES & EQUIPMENT
“FRIDAY NIGHT LIGHTS”
(FNL) youth Flag Football is a 6 on 6 game filled
with fun and action. In this game, the offensive team
plays for a first down at midfield and a touchdown in
the end zone. Running and passing plays are allowed.
The defensive team covers receivers, rushes the passer
and grabs flags to make “tackles”. It is intended to be
a “non-contact” sport
THE BASICS
-
A coin toss determines first possession.
-
The offensive team takes possession of the ball at
its 5 yard line and has 3 plays to cross midfield
for a 1st down. Once a team crosses
midfield, it has 3 plays to score a touchdown. If
the offense fails to score, the ball changes
possession and the new offensive team takes over on
its 5 yard line..
-
If the offensive team fails to cross midfield,
possession of the ball changes and the opposition
starts its drive from its 5 yard line.
-
All possession changes, except interceptions, start
on the offenses 5 yard line.
-
Interceptions may be returned
-
Teams change sides after halftime. Possession
changes to loser of coin toss..
PLAYERS/GAMES
Teams must field a minimum of 5 players at all times.
Teams consist of 8 players – 6 on the field, with 2
substitutes. ALL PLAYERS MUST PLAY A MINIMUM 3
OUT OF THE 4 QUARTERS (EVERYONE SITS ONE FULL
QUARTER). SUBSTITUTIONS ARE ONLY ALLOWED AT THE
QUARTER BREAKS UNLESS THERE IS AN INUJURY.
TIMING/OVERTIME
Games are played with 10 minute running quarters
(40minutes), 1 minute water break between quarters and a
5 minute halftime. If the score is tied at the end of
40 minutes, teams move directly into overtime (EXCEPT 1ST/2ND
GRADE AND 3RD/4TH GRADE DIVISION
WHICH WILL REMAIN A TIE). The California tie-breaker
system will be used for all overtime games.
-
Coin flip determines possession
-
Ball is placed at midfield
-
Whichever team gains the most yards on 3 plays wins
the game
-
If both teams are tied after 3 plays, we do it
again until there is a winner.
-
Interceptions not returned past midfield (to win the
game) are placed at midfield.. Offensive team that
turns the ball over does not gain an advantage.
Each time the ball is spotted, a team has 30 seconds to
snap the ball. Teams will receive one warning before a
delay of game penalty is enforced.
2 timeouts per half and they do not carry over to 2nd
half if unused.
SCORING
Touchdown = 6 points
Extra Point:
1 point (played from 5 yard line) or
2 points (played from 12 yard line
RUNNING
-
The quarterback cannot run with the ball.
-
Handoffs, laterals and pitches are allowed as per
NFL rules.
-
NO CENTER SNEAKS!!
-
No-Running zones located approx. 5 yards from each
end zone (as marked) and approx. 5 yards on either
side of midfield (as marked) are designed to avoid
short yardage, power-running situations.
-
The player who takes the handoff, lateral or pitch
can throw the ball from behind the line of
scrimmage.
-
Once the ball has been handed off, lateraled or
pitched, all defensive players are eligible to rush.
-
Spinning is allowed, but players cannot leave their
feet to avoid a defensive player (no diving).
-
The ball is spotted where the ball carrier’s feet
are when the flag is pulled, not where the ball is.
RECEIVING
All players are eligible to receive passes (including
the QB, if the ball has been handed off, lateraled or
pitched behind the line of scrimmage as per NFL Rules).
As in the NFL, only one player is allowed in motion at a
time. A player must have at least one foot
inbounds when making a reception.
PASSING
-
Shovel passes are allowed.
-
The QB has a seven second “pass clock”. If a pass
is not thrown within the seven seconds, play is
dead, loss of down. Once the ball is handed off,
the seven second rule no longer is in effect.
-
Interceptions may be returned.
DEAD BALLS
-
The ball must be snapped between the legs, not off
to one side, to start play.
-
Play is ruled “dead” when:
-
Ball carrier’s flag is pulled
-
Ball carrier steps out of bounds
-
Touchdown or safety is scored
-
Ball carrier’s knee hits the ground
-
Ball carrier’s flag falls out
**NOTE: THERE ARE NO FUMBLES. THE BALL IS SPOTTED WHERE
THE BALL HITS THE GROUND*
RUSHING THE QUARTERBACK
All players who rush the QB must be a minimum of seven
yards from the line of scrimmage (as marked by ref) when
the ball is snapped. Any number of players can rush the
QB. Players not rushing the QB may defend on the line
of scrimmage only until the ball leaves QB hands.
Once the ball is handed off, the seven – yard rule no
longer is in effect, and all defenders may go behind the
line of scrimmage. A special marker, or the referee,
will designate seven yards from the line of scrimmage.
Remember, NO BLOCKING OR TACKLING IS ALLOWED.
SPORTSMANSHIP/ROUGHING
If the field monitor or referee witnesses any acts of
tackling, elbowing, cheap shots, blocking or any
unsportsmanlike act, the game will be stopped and the
player will be ejected from the game. The penalty if
called is a dead ball at point of infraction and
automatic 1st down. It will ALWAYS benefit
the other team.
**FOUL PLAY WILL NOT BE TOLERATED**
Trash talking is illegal. Officials have the right to
determine offensive language. (Trash talk is talk that
may be offensive to officials, opposing players, teams
or spectators.) If trash talking occurs, the referee
may give one warning and if it continues, the player or
players will be ejected from the game.
PENALTIES (ALL PENALTIES CAN BE DECLINED)
All penalties will be called by the referee.
DEFENSE:
Offsides:
5 yards and automatic 1st down
Interference:
10 yards and automatic 1st down.
Illegal Contact:
(Holding, blocking, etc)
10 yards and automatic 1st down.
Illegal Flag pull
(before receiver has ball)
10 yards and automatic 1st down
Illegal rushing
(starting rush from inside 7-yard marker)
10 yards and automatic 1st down.
OFFENSE:
Illegal motion
(more than one person moving, false start, etc.)
5 Yards and loss of down
Illegal forward pass
(pass thrown beyond line of scrimmage)
5 yards and loss of down
Offensive pass interference
(Illegal pick play, pushing off/away defender)
10 yards and loss of down
Flag guarding
10 yards (from line of scrimmage and loss of down
Delay of Game
Clock stops, 10 yards and loss of down
Referees determine incidental contact that may result
from normal run of play. All penalties will be
assessed from the line of scrimmage!!
Only the team captain may ask the referee questions
about rue clarification and interpretations. Players
cannot question judgment calls.
Games cannot end on a defensive penalty, unless the
offense declines it.
ATTIRE
Cleats are allowed, except for metal spikes.
Inspections must be made. All players must wear a
protective mouthpiece; there are no exceptions!!
Official NFL/FNL Flag jerseys must be worn during play.
NOTE: THERE ARE NO KICKOFFS, AND NO BLOCKING IS ALLOWED
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